Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Apr 24, 2006, 08:58 PM // 20:58   #1
Forge Runner
 
Vahn Roi's Avatar
 
Join Date: Apr 2006
Guild: [HiDE]
Advertisement

Disable Ads
Default Concept Class: Pirate

A friend and I were thinking about this a while back and I finally decided to post it.

Class: Pirate

Attributes:

Money Management (Primary) - Reduces the monetary cost of Goldlust moves (1.3 % for each rank)
Hook Mastery - Increases damage output of Hook-type weaponry and also increases the effectiveness of Hook Mastery skills
Pyrotechnics - Increases the effectiveness of Pyrotechnics skills and also decreases preparation time of Pyrotechnics traps.
Goldlust - Increases the effectiveness of Gold lust skills and hexes


Money Management skills:

Signet of Misery - For the next 10...30 seconds, Gold lust skills cost 3...10% less gold.

Hook Mastery skills:

Barbed Hook Thrust - If it hits, Barbed Hook Thrust inflicts +1...17 damage and target suffers from bleeding for 5...13 seconds.

Chained Hook Shot - If it hits, Chained Hook Shot inflicts +1...8 damage and teleports you to target's location.


Pyrotechnics skills:


Grenade - Toss a grenade at target foe that inflicts 15...90 fire damage to target and 2...13 fire damage to all adjacent foes.

Dirty Bomb - Set a Dirty Bomb trap. Adjacent foes take 10...50 fire damage and suffer from Disease and Poison for 5...17 seconds. This trap lasts 30...90 seconds.

Goldlust skills:

Coin Throw - Lose 5...60gp, if this attack hits, it strikes for 7...50 damage. This attack has half the normal range.

Desperate Coin Toss - Lose 10...100gp, if successful, target foe and all adjacent foes suffer from Bleeding, Deep Wound for 3...17 seconds and Blindness for 1...12 second(s), all party members lose one condition, and Desperate Wager is instantly recharged. If it fails, you lose an additional 10gp for each enemy and ally in the area. (50% chance of failure[always])

Non-attribute skills:

Penny Pinching - For the next 15 seconds, the next Goldlust skill you use cost 75% less gold.

Great Escape - Teleport to target ally’s location.


Armors:
Hat, Coat, Cufflinks, Leggings, Boots

First Mate's Armor - 70AL + 7 more energy than normal.
Bombardier’s Armor - 70AL + 30AL v. Fire Damage – Cufflinks reduce Pyrotechnics trap preparation by 30% (no AL v. fire damage bonus)
Captain’s Boots - Reduces the cost of Goldlust skills by 5%

Weapons/Foci:

Hooks - 15-26 piercing damage
Rings - Reduces the cost of Goldlust skills by 3-12%

The numbers are of course a bit off but I think this expresses the general idea.

Tell me what you think.

Last edited by Vahn Roi; Apr 24, 2006 at 09:03 PM // 21:03..
Vahn Roi is offline   Reply With Quote
Old Apr 24, 2006, 09:16 PM // 21:16   #2
Frost Gate Guardian
 
Join Date: Apr 2005
Default

I take it that the "goldlust" skills require gold? Then no thanks. So far none of the skills require components and I hope it stays that way.
duverga is offline   Reply With Quote
Old Apr 24, 2006, 09:48 PM // 21:48   #3
Lion's Arch Merchant
 
Join Date: Sep 2005
Guild: anarchy
Profession: Me/Rt
Default

nope dont want to pay my precious gold to go fighting... you got a good core idea, just this costing gold to go fight makes no sence, then haves can play this character and have nots cant.

Get rid of the gold cost and maybe you got a decent idea. maybe a percent to have more gold drop from monsters....
rollntider is offline   Reply With Quote
Old Apr 24, 2006, 09:54 PM // 21:54   #4
Furnace Stoker
 
Nevin's Avatar
 
Join Date: Jul 2005
Default

Replace the gold with Rapier Mastery.
Nevin is offline   Reply With Quote
Old Apr 24, 2006, 09:59 PM // 21:59   #5
Krytan Explorer
 
benmanhaha's Avatar
 
Join Date: Aug 2005
Location: nowhere!!!
Profession: N/Mo
Default

Interesting. I think that using gold as a weapon might be too much, but its still an interesting class. It seems that the hook skills you suggested are just variations on warrior and assassin skills. I do like the pyrotechnics skills though. Like rollntinder said, maybe money management could increase the ammount of gold dropped, like the thf from FFXI. Then you could replace goldlust with rapier mastery like nevin suggested.
benmanhaha is offline   Reply With Quote
Old Apr 24, 2006, 10:54 PM // 22:54   #6
Krytan Explorer
 
Align's Avatar
 
Join Date: Oct 2005
Guild: Protectors of Awesome[AWE]
Profession: W/
Default

PvP characters can't earn gold IIRC...
Align is offline   Reply With Quote
Old Apr 24, 2006, 10:58 PM // 22:58   #7
Frost Gate Guardian
 
Alberic's Avatar
 
Join Date: Jan 2006
Location: United States
Guild: [AB]
Profession: R/
Default

Hmm, methinks it needs some pet skills, for the parrot it surely must possess.
Alberic is offline   Reply With Quote
Old Apr 25, 2006, 12:02 AM // 00:02   #8
Furnace Stoker
 
actionjack's Avatar
 
Join Date: Oct 2005
Location: Kali
Profession: W/E
Default

Using gold/gil/coins for attacks has been around in othr game for while. But it will not fit with GW's playing philosophy (being too item/gold depended)

I don't see Pirate in GW. However, it is still a fun and challenging class to concept. (I did one before too) Keep up the niffty ideas rolling.
actionjack is offline   Reply With Quote
Old Apr 25, 2006, 01:05 AM // 01:05   #9
Forge Runner
 
lightblade's Avatar
 
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
Default

Wouldn't fit the setting of Guild Wars

Cmon bird brains, get creative!
lightblade is offline   Reply With Quote
Old Apr 25, 2006, 01:06 AM // 01:06   #10
Town Dweller
 
big papi's Avatar
 
Join Date: Dec 2005
Location: on the LOST island
Guild: [SMS]
Default

pirates are awsome i dont think they would quite fit into the gw world but if the character was available i would def play as 1
big papi is offline   Reply With Quote
Old Apr 25, 2006, 01:14 AM // 01:14   #11
Desert Nomad
 
BahamutKaiser's Avatar
 
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
Default

I don't even have to buy arrows, skills that cost gold are going to do 2 things, justify unbalanced damage, and only be effective among players who have gold to burn. I've played games where ammunition costs played a part in the balance of damage, and they mostly sucked, I hope this isn't considered.

As for pirates, I don't like the class, I think something of that nature would be a good class, but Pirate rates up there with Thief and Bandit for titles, it doesn't actually describe a combat type, but rather gurella warfare on the seas, and unless we are going to get sea faring combat, it is also a fish on dry land.
BahamutKaiser is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:17 PM // 20:17.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("